STUDY PROJECTS
Study: 2D action RPG
A 2D top-down Action RPG developed in Unity. I implemented core gameplay systems including player movement, combat mechanics, enemy AI, and health management. The project features real-time melee combat, enemy interactions, and responsive character controls within a custom-designed environment. This project demonstrates my experience with gameplay programming, combat system implementation, AI behavior, and Unity development.
- Created enemy AI behaviors for movement, targeting, and combat interactions.
- Implemented health, damage, and player-enemy collision systems.
- Designed and integrated a custom 2D game environment using sprite-based assets.
- Focused on gameplay programming, system integration, and combat responsiveness.
Study: Top Down Shooter
A wave-based top-down shooter developed in Unity. Where the player must survive against groups of enemies using melee as ranged combat while navigating environmental obstacles. I implemented player controls, weapon systems, enemy behaviors, damage handling, and combat feedback systems. The project highlights my ability to build responsive gameplay mechanics and AI-driven encounters within Unity.
- Developed player combat and movement systems.
- Implemented enemy spawning, AI behavior, and attack logic.
- Created projectile and damage systems with visual feedback.
- Integrated obstacle interaction and collision systems.
- Balanced combat encounters and gameplay flow.
Study: Horror Collection
A horror game developed in Unity as a self-study project. Players must collect five hidden pieces while avoiding a wandering monster that patrols the environment. I implemented the objective system, collectible interactions, enemy AI, player detection, and win/lose conditions. This project demonstrates my experience with gameplay programming and AI development in Unity.
- Implemented collectible and objective tracking systems.
- Developed enemy AI with wandering and chase behaviors.
- Created player detection and game-over mechanics.
- Implemented win conditions and gameplay progression.
- Focused on gameplay programming and system integration in Unity
Study: Tower Defense
A Tower Defense game developed in Unity. I implemented core gameplay systems including score tracking, enemy waves, tower placement, and combat mechanics. The game features multiple tower types with unique damage values and special effects such as stuns, alongside custom levels and progression systems. This project demonstrates my experience with gameplay programming, system implementation, and Unity development.
- Implemented gameplay systems for a Tower Defense game based on a provided design.
- Developed score tracking, enemy wave spawning, and progression mechanics.
- Created multiple tower types with unique damage values and status effects, including stun abilities.
- Implemented enemy health, movement, targeting, and combat interactions.
- Focused on gameplay programming, balancing, and system integration.